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The Swinnon Forest
Posted: May 4th, 2008, 10:49 pm
by Jaegar
no rolls? Saxire's picking this up faster than you XD
[dice=20]+4
[dice=3]+1 = 4 damage
O.o crit threat
[dice=20]
aww one away T.T
You move forward a bit and launch an acid ball at the hound standing on a log. It's a solid hit, but the two remaining hounds are obviously tougher than the ones you've been fighting.
My turn ^_^ I'm tired of waiting for them to come to me. Ima charge >3 ohh wait a sec, that one's on top of the log! Trip!
touch
[dice=20]+7
trip
[dice=20]+7
yesss I win (barely). That's my turn... Now the hounds go.
The one in front of me has no good options. I think the best of them is to just stand up. That provokes an AoO though >3
[dice=20]+8 = 16
[dice=6]+[dice=6]+1 = 7 damage
I'm wiiining I'm wiiining ^^p
crap. now it's attacking me.
[dice=20]
[dice=6]
yay still winning >3
Next, the one we've ignored so far is moving toward Nim and attacking.
[dice=20]
[dice=6]+3 = 6 damage
owww. It bit you.
aaand now it's Nim's turn. btw, have I mentioned flanking? That hound was really stupid and reckless. Because it's surrounded (Tarq on one side and Nim on the other) you both get a +2 bonus to hit it and it's AC is slightly decreased. Both of you, your best option is probably to melee it.[rand=97533361337301999021796712089406803381610078671620960079326694236]
The Swinnon Forest
Posted: May 5th, 2008, 4:19 pm
by Saxire
Yes ill melee ,and um jae id really prefer it if you mentioned what die to roll each time
And are you tryin to imply anything by "Saxire pickin this is up faster than you XD" q.q
The Swinnon Forest
Posted: May 5th, 2008, 9:18 pm
by Jaegar
You made rolls. It's better than not making rolls. Anyway, the basic format for any attack is as follows:
roll 1d20 to see if you hit ->
roll your weapon's damage dice to determine damage dealt if you hit.
that's all there is to it. Here's your attack
[dice=20]+4 =
[dice=4]
aww miss =/ It's all the roll's fault XP Tarq's turn[rand=240048260820201630001133911815636205567909863955236129540485802663]
The Swinnon Forest
Posted: May 6th, 2008, 8:25 am
by Tarquin
Well, I didnt roll because I didnt know how many sider, but w/e. I just realised its all there in the spell list. I charge and attack, no need to use more spells i suppose? Not sure how many rolls is that...
The Swinnon Forest
Posted: May 6th, 2008, 9:54 am
by Jaegar
You're already next to it...
I'd do your stuff, but I don't have time to take the turns aftr yours so I'll give you an opportunity.
Like I just said, it's a d20 to hit, then your weapon's damage (in your case 1d8).[rand=350178333437558830728211230150868463205954408499822368921663308]
The Swinnon Forest
Posted: May 6th, 2008, 11:03 pm
by Saxire
Question - For my attacks i roll d20 .. then 2d6 right? =p
The Swinnon Forest
Posted: May 6th, 2008, 11:25 pm
by Jaegar
pretty much. Those are your normal pistol attacks anyway. I should probably continue now... PC setup later
[dice=20]+4
[dice=8]+1
wow, nice hit (barely)
My turn. Nothing fancy this time...
[dice=20]+8
[dice=6]+1
I wanna change dice >.>
I also move a bit...
their turn. First atack is on Nim, second is on Leena
[dice=20]
[dice=6]
[dice=20]
[dice=6]
ow. It's time for me to start to hurting things.
Nim's turn...[rand=4931227741154222763803966679443210621493427465431733146901512077]
The Swinnon Forest
Posted: May 7th, 2008, 5:19 am
by Saxire
do i attack again? *very unsure* this time ._. Gimme some kind of hint as to what to do =p but from situation it looks like i jus have to attack em again?
The Swinnon Forest
Posted: May 7th, 2008, 11:26 am
by Jaegar
yep... we're still in a fight. I'm kinda brain dead atm from finals and messing with my computer till 4am so I don't feel like typing a lot to describe it. At least I'm keeping the map updated this time ._.
Either of you can go ahead and act. Turn order isn't especially important because there are no enemies acting between Nim and Tarq. Ima go relax my brain.
The Swinnon Forest
Posted: May 8th, 2008, 9:07 pm
by Jaegar
It's been a while... Skip you both XP I'm ready to go. I'll take my turn then wait a little longer before I skip you completely. The is sooooo close to over.
Anyway, my turn
feint
[dice=20]+6 = 23
attack
[dice=20]+8 = 15
[dice=6]+[dice=6]+1 = 7
win ^_^
Leena fakes left then attacks from the right. It works. Her attack goes through the fiendish hound's ribcage and straight through to the other side. It topples on it's side as she removes her blade.
I'm happy now. ^___^
go ahead and finish the other one pl0x. I have a good idea for some interesting stuff next.[rand=83262620095792978652865538478107983114297345958804299827305385373]
The Swinnon Forest
Posted: May 10th, 2008, 7:45 am
by Saxire
Ok so i role my d20 and 2d6 now ? or do i do somethin different this time? o.o
The Swinnon Forest
Posted: May 10th, 2008, 10:40 am
by Jaegar
Only if you're using your pistol. You could step back and take a shot with that, or hit it with your dagger. It's probably better to try the dagger even though it's only 1d3 damage because Tarq is on the other side of it...
Still waiting for tarq to go after you...
The Swinnon Forest
Posted: May 11th, 2008, 1:02 am
by Tarquin
Roll to hit with weapon?
[dice=20]+2
[dice=8][rand=8546360212318356676576696814951877334452544563156841137527612379]
The Swinnon Forest
Posted: May 11th, 2008, 2:11 am
by Jaegar
haha! perfect! you win. You killed it. yaaaaaaay. It's too late for me to type coherently ^^p oh wait, you left off the +1 on your damage... (very minor nitpicky detail)
Ouches. "Somebody heal me pleeeease XP"
*pokes Nim cuz he has a wand with a healing spell*
We're all kinda injured. Basically, that wand means you can cast
cure light wounds 18 times. It heals 1d8+1 hp each time (the wand uses the creator's caster level, not yours). You do whatever healing you think is needed (we're about to go to sleep for the night and we'll all recover our level in hp because of that. For example, you're level 2 so you'll recover 2 hp). It's a cheap item so feel free to use it. You can buy another one pretty easily.
"hmmmmmmm ._. that was unusual... I'm too tired to think about this now. Ima go to sleep"
And now I join my fictional representation in going to sleep. Plot advances when I get up and what happens depends on anything you guys say and whether or not we need to have any new players join (really convenient spot).
edit: mischief!
Leena
[dice=20]+12 = win
Nim
[dice=20]+1 = no
kewl I forgot my modifier was that high ^^p
Leena walks off and starts muttering and waving something around
[dice=20]+3 = fail
[dice=20]+3 = fail
[dice=20]+3 = fail
[dice=20]+3 = fail
[dice=20]+3 = fail
lol... >.<
[dice=20]+3 = fail
[dice=20]+3 = fail
[dice=20]+3 = fail
[dice=20]+3 = fail
This is a really annoying skill...
[dice=20]+3 = ha! did it finally
[dice=8]+1
good enough for me ^_^
Yes that was me using Nim's wand. No you don't see me give it back either. No you don't have to roll when you use it because you can cast spells. I have to roll cuz I can't cast any spells at all. (Tarq can't use it because he can't cast this particular spell and doesn't have the skill I'm using)[rand=3640467556493806121292741921760178786334462875764277932526508621]
The Swinnon Forest
Posted: May 12th, 2008, 5:28 pm
by Jaegar
.
.
.
Somehow I expected something to happen. I dunno what but I expected something. Anyway, I guess I need to write the next part now... Here comes the improvised adventure insanity. (I have no plan at all from this point on)
It's morning, we're at the edge of the forest. At some point we all get up, pack up, and get moving.
"It's gonna to take most of the day to get back to town. Normally I'd hitchhike 'cuz I'm too lazy to keep my own horse (and apparently Tarq is too broke). Unfortunately our unnatural loot *gestures at fluffy* will probably prevent that."
After a little less than an hour of walking along by ourselves we come into sight of the main road. Now it's time to call for reflex saves
[dice=20]
[dice=20]
[dice=20]
[dice=20]
Oh what a surprise, we all failed to avoid the plot-advancing trap XD
Abruptly, the ground falls out from under you. An entire 20' segment of road falls open like a trapdoor and you fall to a soft landing on a pile of straw about 20' below the surface of the road. Almost as suddenly as it opened the giant trapdoor closes again. After a few seconds your eyes adjust from the bright morning light to the torch light of this room.
The room is something like 8'x 25'. The area under the trap has a thick bed of slightly musty straw (now with a layer of dirt from the top of the trap door! XP). At the end of the room in the direction we were traveling there's an open space with a lit torch in the bracket and a closed wooden door.
"What kind of lunatic traps and entire road?!"
Time for people to react. We're in a mess of straw and 20' underground, but otherwise uninjured (oh hey, Nim never healed any of us >.> I'm adding something to my last post XP).[rand=4172439000331681466472896682965058667349437720252331197765368878]