Strategy on killing Valkyrie Randgris
Posted: September 6th, 2008, 3:51 pm
Jobs Needed
Champion
Creator
3 High Priests
Paladin
Clown
High Wizard
Professor
2 Soul Linkers
Overview
The basic plan is to tank the MvP having the champion against a wall so that he cannot be knocked back by any of the MvP's skills. A High Priest will be concentraing on spamming safety wall on the tank, since the MvP uses dispel the champ must not be caught without a wall when he is not in steel body state. From range behind an ice wall a creator will be spamming Acid Bomb on a bragi to kill it quick.
Individual Roles
Champion
The champion will function as the tank. He must be against a wall so that he does not get knocked back so as to ruin the formation. He must also be ready to recast Steel Body immediately as the MvP uses dispel a fair number of times.
Creator
Creator's job is simple, but important. Stand in the bragi and spam Acid Bomb like no tomorrow until the MvP drops. A further use is to call the homunculus out at 2 times. Firstly, before the MvP engages the tank it could meet the homunculus first. With luck it will use disple on the homunculus and therefore it will not be able to dispel for a while. Secondly, before the MvP casts earthquake, the homunculus can be called to absorb some of the damage.
High Priests
There are 3 different roles for the HPs to perform. There are as follows.
One HP has to concentrate on spamming safety wall and keeping assumptio on the tank. A high cast time is preferable.
The second HP has to make sure everyone in the party has all buffs on.
The third HP will be dedicated to spamming heal on the Paladin.
Paladin
The paladin has to simply use devotion on the tank. He should remember to recast it when it is dispelled off. The paladin will also most probably die during earthquake, so he must be resurected immediately.
Clown
Again, simple but important job. Just keep bragi up.
High Wizard
Two roles to play. One is to cast ice wall between the tank/MvP and the rest of the party. The second is to kill/force teleport any monsters which stray onto the scene.
Professor
Two important jobs. One is to keep blinding mist up on the rest of the party to reduce earthquake damage. Second is unconfirmed at the moment. Apparently spell breaker has a 10% chance of success on an MvP. Perhaps when a very fast cast it can be spammed before earthquake is cast for a lucky spell break? This alone is unconfirmed at the moment. Also, the professor must dispel the MvP when it uses any self buff skills such as AGI up and Two hand quicken.
Soul Linkers
Can probably be dual cliented. Just have to keep kaupe up on everyone else in the party except tank and pally so that surviving earthquake becomes easier.
Earthquake
Refering to this calculator :
http://rode.doddlercon.com/db/quake/eqcalc.php
The basic equipment required to survive this is :
Raydric carded garment.
Anubis/Horn (which is better) carded stone buckler.
Alligator cards will also help alot.
Note, below numbers assume that the linkers are out of range of earthquake.
Assuming the rest of the party have both Kaupe, Blinding mist andAssumptio on, they will take 6114 ~ 10976 damage.
If anyone who can equip a Long mace and can bring it along, they will take 5004 ~ 8982 damage.
The tank alone will take 15567 ~ 27942 damage
Looking at these numbers, please try to start mashing the white potion key once she starts earthquake. Also, the paladin due to having to tank both damage of his earthquake as well as the tanks will most definitely die. So, one HP has to instantly resurrect him, while the tank support Hp should get the champion back into tankable mode (that is, re-safety wall, heal and everything).
There is one way, although untried but tested by others that the skill strip weapon will reduce the damage of earthquake by 25%. If this is a truly good idea, maybe a rogue/stalker should be added to the party and should walk near and just spam divest weapon until it works.
With Strip weapon,
Range takes 5148 ~ 9242 damage.
Peoson with long mace takes 4356 ~ 7820 damage.
Tank takes 7394 ~ 13272 damage.
As you can see, this translates into much more manageable numbers. If this can be done, maybe we should try this.
This is as far as I can think of today. Any corrections, feedback and suggestions are welcome.
As for doing this, I was wondering if the Practice server could be brought back up for just a bit so we can actually test and practice this technique before doing it on any of the real servers.
Champion
Creator
3 High Priests
Paladin
Clown
High Wizard
Professor
2 Soul Linkers
Overview
The basic plan is to tank the MvP having the champion against a wall so that he cannot be knocked back by any of the MvP's skills. A High Priest will be concentraing on spamming safety wall on the tank, since the MvP uses dispel the champ must not be caught without a wall when he is not in steel body state. From range behind an ice wall a creator will be spamming Acid Bomb on a bragi to kill it quick.
Individual Roles
Champion
The champion will function as the tank. He must be against a wall so that he does not get knocked back so as to ruin the formation. He must also be ready to recast Steel Body immediately as the MvP uses dispel a fair number of times.
Creator
Creator's job is simple, but important. Stand in the bragi and spam Acid Bomb like no tomorrow until the MvP drops. A further use is to call the homunculus out at 2 times. Firstly, before the MvP engages the tank it could meet the homunculus first. With luck it will use disple on the homunculus and therefore it will not be able to dispel for a while. Secondly, before the MvP casts earthquake, the homunculus can be called to absorb some of the damage.
High Priests
There are 3 different roles for the HPs to perform. There are as follows.
One HP has to concentrate on spamming safety wall and keeping assumptio on the tank. A high cast time is preferable.
The second HP has to make sure everyone in the party has all buffs on.
The third HP will be dedicated to spamming heal on the Paladin.
Paladin
The paladin has to simply use devotion on the tank. He should remember to recast it when it is dispelled off. The paladin will also most probably die during earthquake, so he must be resurected immediately.
Clown
Again, simple but important job. Just keep bragi up.
High Wizard
Two roles to play. One is to cast ice wall between the tank/MvP and the rest of the party. The second is to kill/force teleport any monsters which stray onto the scene.
Professor
Two important jobs. One is to keep blinding mist up on the rest of the party to reduce earthquake damage. Second is unconfirmed at the moment. Apparently spell breaker has a 10% chance of success on an MvP. Perhaps when a very fast cast it can be spammed before earthquake is cast for a lucky spell break? This alone is unconfirmed at the moment. Also, the professor must dispel the MvP when it uses any self buff skills such as AGI up and Two hand quicken.
Soul Linkers
Can probably be dual cliented. Just have to keep kaupe up on everyone else in the party except tank and pally so that surviving earthquake becomes easier.
Earthquake
Refering to this calculator :
http://rode.doddlercon.com/db/quake/eqcalc.php
The basic equipment required to survive this is :
Raydric carded garment.
Anubis/Horn (which is better) carded stone buckler.
Alligator cards will also help alot.
Note, below numbers assume that the linkers are out of range of earthquake.
Assuming the rest of the party have both Kaupe, Blinding mist andAssumptio on, they will take 6114 ~ 10976 damage.
If anyone who can equip a Long mace and can bring it along, they will take 5004 ~ 8982 damage.
The tank alone will take 15567 ~ 27942 damage
Looking at these numbers, please try to start mashing the white potion key once she starts earthquake. Also, the paladin due to having to tank both damage of his earthquake as well as the tanks will most definitely die. So, one HP has to instantly resurrect him, while the tank support Hp should get the champion back into tankable mode (that is, re-safety wall, heal and everything).
There is one way, although untried but tested by others that the skill strip weapon will reduce the damage of earthquake by 25%. If this is a truly good idea, maybe a rogue/stalker should be added to the party and should walk near and just spam divest weapon until it works.
With Strip weapon,
Range takes 5148 ~ 9242 damage.
Peoson with long mace takes 4356 ~ 7820 damage.
Tank takes 7394 ~ 13272 damage.
As you can see, this translates into much more manageable numbers. If this can be done, maybe we should try this.
This is as far as I can think of today. Any corrections, feedback and suggestions are welcome.
As for doing this, I was wondering if the Practice server could be brought back up for just a bit so we can actually test and practice this technique before doing it on any of the real servers.